

More recently, we were given the opportunity to sit down in front of some beta code in the company of MVs original visionary and creator, Scott Spanberg, who took us through some of the earlier missions and explained why MI Tank Platoon II will roll over every other tank game developed thus far.įrom the offset, it's clear that MI Tank II is very much a sim. It was quite a step up from the graphical standard of the first game, to say the least Closer investigation proved that what we were gawping at was, in fact, in-game code. At first, we assumed we were looking at a rolling rendered sequence, something pretty that the artists had put together for the show. It was tucked away in a corner, vying for attention next to some alpha code of the glorious Falcon 4.0, the licence to print money that is Starship Troopers, and a rather different-looking X-COM game that we later discovered was to be called Interceptor. We first caught sight of Ml Tank Platoon II almost a year ago, at E3 in Atlanta. Now, almost another decade later, MicroProse are about to release the sequel, with the promise that it will blast the opposition into oblivion. Ever Since Battlezone (The Original arcade game, not Activision's action/strategy hybrid) blasted onto the scene way back in the 1970s, gamers the world over have been hooked on tank games.Ī decade later, when the original MI Tank Platoon stormed onto the scene in I 989, it set a new benchmark for ground war simulations, winning numerous awards and a place in the hearts of dynamic war game fans.
